RetryBuildTrigger

Triggers the build if the previous build failed after a specified time delay

Example. Trigger a new build if the last build failed. Wait at least for 30 seconds before adding a new build to the queue. Move the newly triggered build to the top of the queue.

buildType {
// Other Build Type settings ...
triggers {
// Other Triggers ...
        retryBuild {
delaySeconds = 30
moveToTheQueueTop = true
}
}
}

Example. Trigger a new build if the last build in the branch with prefix 'feature/' failed. Retry only once.

buildType {
// Other Build Type settings ...
triggers {
// Other Triggers ...
        retryBuild {
attempts = 1
branchFilter = "+:feature/*"
}
}
}
*/

See also

Constructors

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constructor(init: RetryBuildTrigger.() -> Unit)
constructor()

Properties

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Number of attempts to retry the build

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Branch filter specifies the set of branches where Retry Build Trigger should attempt to retry builds

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Parameters that are added to triggered builds

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Seconds to wait before adding build to queue

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Specifies whether the trigger is enabled

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Whether the build should be triggered with clean checkout

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When the enforceCleanCheckout is set to true specifies whether the clean checkout should also be applied to all dependencies.

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var id: String?

Trigger id, if not set will be generated

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Move triggered build to the queue top

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Whether to trigger a new build with the same revisions or not

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Trigger type

Functions

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fun booleanParameter(customName: String? = null, trueValue: String? = "true", falseValue: String? = "false"): DelegateProvider<Boolean?>
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Configures build parameters that are applied to triggered builds

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fun clear()
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Deletes all configured build parameters

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fun <T : CompoundParam<T>> compoundParameter(customName: String? = null): DelegateProvider<T>
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fun <T : Parametrized> copyParamsTo(target: T): T

Copies parameters of this object to the specified target

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open fun create(): Trigger

Creates an instance of this trigger via reflection using a no argument constructor, used during copying. Throws an error if this class doesn't have a default constructor. Subclasses can override it to create an instance without using a default constructor.

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fun doubleParameter(customName: String? = null): DelegateProvider<Double>
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fun <E : Enum<E>> enumParameter(customName: String? = null, mapping: Map<E, String?>? = null): DelegateProvider<E>
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fun findRawParam(paramName: String): Parameter?
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fun hasParam(paramName: String): Boolean
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fun intParameter(customName: String? = null): DelegateProvider<Int>
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fun param(name: String, value: String)

Adds parameter with specified name and value

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fun removeRawParam(paramName: String)
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open fun stringParameter(customName: String? = null): DelegateProvider<String>
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open override fun toString(): String
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open override fun validate(consumer: ErrorConsumer)

Validates this object and reports found errors to the provided consumer